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[poll] PollPoll Question: What should be the next "That's Totally BS!"
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That's Totally BS, Solid Snake![***********] (2 votes, 28.5%)
That's Totally BS, Team Fortress![***********] (2 votes, 28.5%)
Either one![*****************] (3 votes, 42.8%)

Poll Totals:
 Total Votes: 7
Total Voters: 7
 AuthorTopic: What should be the collab "That's Totally BS!"?! (Read 1,631 times)
CTK the Avalonknight
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 What should be the collab "That's Totally BS!"?!
« Thread Started on Apr 30, 2007, 10:53pm »

What should be the Collaborative "That's Totally BS!" Project?!
That's right. I'm planning a "That's Totally BS!" collaboration, and you get to choose which one should be it. Right now I'm having this poll run as long as it'll be since it'll be a good few months before I'll get to it.

That's Totally BS, Soild Snake!
Originally planned as a submission for the MGS Newgrounds Collab, cancelled due to time and not finding the required elements. But now, a proposed project! Snake has finished another great mission stopping some terrorist group and Metal Gear. As the "emotional compelling end scene" is set, the mood is ruined when something else is playing instead of the classic Metal Gear Solid theme! What's going on? Solid Snake is on the case!

In this collab, it is formed as one huge storyline where YOU write a part (and animate it if you like).

That's Totally BS, Team Fortress!: Multiplayer Edition
(Called MP Edition, because I'm already working on one for Thanksgiving)
Locked inside of a game, a bunch of girls are divided in the RED and BLU team in an endless frag match or whatever the "Controller" feel like giving them. A mix of Red vs Blue, a dash of reality show fluff, added onto the base of Totally BS! gives you...something weird.

In this collab, they more like mini episodes where each one writes their own unconnected story. Animation's optional.
« Last Edit: Sept 8, 2008, 5:49pm by CTK the Avalonknight »Link to Post - Back to Top  IP: Logged

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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #1 on Jun 4, 2007, 3:20am »

that adds to 10% left.. is that devoted to life? I wish i had a life grr...
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #2 on Jun 4, 2007, 4:06am »


Quote:
that adds to 10% left.. is that devoted to life? I wish i had a life grr...


Ditto. =\

Looking good, especially the credits in Maidrouser, that pwned.
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #3 on Jun 16, 2007, 12:28pm »

Can't wait to get started back on Zelda: DR :)
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #4 on Jun 20, 2007, 12:35am »

Well, work is going slow for all of them, but it's better then what happened last year.

Zelda: DR now has a design update for Rinku and Lune.
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #5 on Jun 20, 2007, 4:26am »

Whoa, that's hawt. XD
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #6 on Jun 25, 2007, 11:13pm »

Putting up an in-progress trailer package for two of three (or four) projects.
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #7 on Jul 4, 2007, 10:22am »

Finally done with the Zelda trailer more or less.
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #8 on Jul 9, 2007, 6:54am »

I just noticed my audio in that trailer is louder than the others. D:
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #9 on Jul 25, 2007, 12:22am »

Oh man XDD I like the trailer! Very nice :] Now that I see it, I think I could've done my lines better... & Yeah Zee, your line was loud, lol.
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 Re: MaidRouser VANGUARD / Yellow the 3rd / Zelda:
« Reply #10 on Aug 4, 2007, 1:23am »

Updates and responses here.

-Let's stir up some controversy! New Saria pic has been released! Currently written as more aggressive then the previous incarnation, with a personality similar to the Tenth Doctor, complete with a British accent.

-Links to the Opening, Climax, and Ending music pieces added.

-Roles will now be tagged with a "strictness difficulty setting". Meaning I will actually be expecting some level of perfection in some of the roles. Saria is one such role that will be tagged "red/strict" due to the fact she's a completely different character than the one everyone is familiar with. I'll try my best to help those who will take on the red roles. More information when auditions and additional info surface.

-Response about Zee-chan loud volume in the trailer. Even though that's a fact, it also gave me some freedom on how loud the scene should be using the internal flash volume settings. So don't be shy about sending it loud, as long as it's not breaking up with audio problems. I'll make a note of all this in future scripts.

-Glad you like it!
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 Re: SWANSONG / Yellow the 3rd / Zelda: DR / Haruhi
« Reply #11 on Sept 28, 2007, 12:13am »

Update for Yellow the Third.
-New opening and ending themes
-Scenes six and credits overall done. Although the credits need some cyber gothic designs.
-First Synsanoko Studios flash project to be protected under the Creative Commons by-nc-sa 3.0 license.
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 Re: MaidRouser: Yellow the 3rd / Zelda DR / Haruhi
« Reply #12 on Oct 17, 2007, 1:39am »

Numerous changes for Yellow the Third
-For quality assurance, I'll most likely delay it.
-Scenes One and Two are merged, new intro sequence. Scene three and four are being constructed.
-All but one role are cast.

FWD: Totally BS!: Bloody Maria?
-I'll challenge myself to make this in a day, but I got a funny Halloween story I wanna tell.
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 Re: MaidRouser: Yellow the 3rd / Zelda DR / Haruhi
« Reply #13 on Oct 26, 2007, 12:57am »

Okay added some things. Yellow the Third got some dubbed scenes and FWD: Totally BS! is shown.
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 Re: Yellow the 3rd 01/Zelda DR:FP 01/Haruhi A&F
« Reply #14 on Dec 29, 2007, 12:55am »

Might as well show off the newly revamped Haruhi video I showed to a few select before.

That's Totally BS, Haruhi Suzumiya!: Aliens and Fan-service
-Title change
-Art deco change
-About 40% complete in current public demo state.
-Shift ratio from 800x600 SVGA letterbox widescreen to 854x480 WVGA widescreen.
-Stupid Note: It was done in 840x480 for a while until I realized it wasn't done in proper 16:9 ratio.
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