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 AuthorTopic: Team Fortress 2 (Read 15,363 times)
thegrade
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 Re: Team Fortress 2
« Reply #765 on Dec 20, 2009, 4:06pm »

ok i have all the weapons i care about (everything save for the scott resistance and any soldier weapon)

even if the soldier has new weapons, i will never play him

eyelander targe combo is a beast

so whats your best head count? mines 11
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Tycho Celchu
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 Re: Team Fortress 2
« Reply #766 on Dec 20, 2009, 4:57pm »


Dec 20, 2009, 2:11pm, Snack Toxin wrote:
From now on, I am considering those who do not fight back with melee when I attack them with the Eyelander pussies.


I've done that whenever I draw my melee in a fight. There's alot of them out there :3
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 Re: Team Fortress 2
« Reply #767 on Dec 20, 2009, 10:28pm »

Pssssh Sniper wars are the best. It's so ...quick and intense. Or Spy invasions. I don't even do anything useful to the mission other than take down sentry and backstab as many as possible before I get killed. (Max record- 5 backstabs, 2 sentry before death)
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 Re: Team Fortress 2
« Reply #768 on Dec 21, 2009, 4:14am »

0_o; Just how fast does the DR charge now? In the space a single minute, I killed the same damn spy 5 times. 5. I call DR cause I kept watching him uncloak as pyro.....That was just freakin wierd.
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Korey
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 Re: Team Fortress 2
« Reply #769 on Dec 23, 2009, 9:18pm »

Personally, I am not too impressed with all the inbalancing of the already powerful Soldier and Demo classes. As if getting blown up wasn't already bad enough, let's give them faster, more damaging rockets, more stickybombs or a defensive increase and a decapitation item. I use the chargin' targe and eyelander on the demo solely because it's the only way to have a fair game with them anymore. The Engineer better get a good update, like sapper resistant buildings... the catch would be they take twice as much metal to upgrade and have 25 less health to the dispensers.
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Vicious117
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 Re: Team Fortress 2
« Reply #770 on Dec 23, 2009, 9:59pm »

Had a funny triple kill today, was stuck in the sewers as a solider and had my trusty Pick axe, and was surround by like 4 guys on the other team and took 3 of them out before i was killed, that also got me my achievement with it as well, the map was 2Fort.
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 Re: Team Fortress 2
« Reply #771 on Dec 24, 2009, 12:01am »

Anyone try that new Thebes map? landed a huge KS engie camping at the intel. I say camping, instead of nesting, because my stuff was spread and I wasn't hiding like I had built a fort. (no pun.)
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 Re: Team Fortress 2
« Reply #772 on Dec 24, 2009, 1:21am »

I want to try the new map BUT NO ONE IS USING IT ON ALL SERVERS I JOIN! >_>

Its like everone chooses this one map and never changes game time... -yawn-

makes me want to run my own server just to play by my own rules, ya know? :P
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Tycho Celchu
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 Re: Team Fortress 2
« Reply #773 on Dec 24, 2009, 3:31am »

Amen. The No Heroes CTF server has it, and a few who like to play it. May as well try there.
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 Re: Team Fortress 2
« Reply #774 on Dec 24, 2009, 6:49pm »

So will this map also get to the point were no one is trying to get the intel, and it becomes one big deathmatch, i hope not due to the fact that i like to play the map the way it was meant to be played.
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Tycho Celchu
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 Re: Team Fortress 2
« Reply #775 on Dec 24, 2009, 7:17pm »

Nah, Thebes is a F*cking maze, people are likely to stay hunting the intel.
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 Re: Team Fortress 2
« Reply #776 on Dec 24, 2009, 7:31pm »

That's what i like to hear :)
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 Re: Team Fortress 2
« Reply #777 on Dec 24, 2009, 7:48pm »

Odd that people would try and deathmatch CTF, we have Arena for that.

TF2 was bein screwy, Reinstalling while I hunt new skins. This one's a keeper. http://www.fpsbanana.com/skins/62053 :P
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 Re: Team Fortress 2
« Reply #778 on Dec 24, 2009, 7:51pm »

It's mostly 2fort where it ends up like that 90% of the time
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 Re: Team Fortress 2
« Reply #779 on Dec 25, 2009, 2:41am »

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