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Rina-chan
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 Tips For Making An AVA Demo
« Thread Started on Oct 23, 2005, 5:12pm »

Disclaimer: This guide is intended for those wishing to make an Internet voice demo for the sake of being scouted for online projects. Those who wish to make a demo for professional usage are encouraged to seek the advice of someone in the industry as the standards will differ.

I'm assuming you already know how to use Audacity or another audio editing program and save in mp3 format, as well as how to do basic volume leveling and music mixing. If you don't, there are plenty of tutorials around the Net. (There are so many technical aspects associated with making a voice demo that I won't go into them here.) If mixing is really a problem for you, contact me and I would be glad to mix your demo for you.

Here are just a few tips I've learned by listening to numerous demo reels, especially those of newcomers.
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Avoid unnecessary talking in your demo. One of the instant signs of an amateur is someone who begins their demo with "Hi, I'm (insert screen name here) and this is my voice demo. I hope you like it!" It may seem "cute", but talking about this being your first demo or "It's not that good, but here it is" does not sound professional at all. It is best to just go straight into your voices. If you absolutely feel you need an introduction, a somewhat popular method is to enlist the help of a friend (often a deep-voiced male) to say your name at the beginning of your demo. But after that, it is highly advised to start off 'acting' - do not ramble on in your normal voice at the beginning or end of your demo.

Do not record your demo all in one take. It is too difficult to switch between voices right away, and one can almost ALWAYS tell when someone recorded one voice right after another. Record one, stop, listen to it, let yourself get into a different personality and then try the next. It is not uncommon to use clips recorded over period of weeks or even months.

Keep it concise. A demo should be a minute to a minute and a half long, depending on your range and experience level. Long enough to showcase your range of voices, but not so long that it drags on and bores the listener. You may think a two-minute demo helps people realize more of your acting potential, but in reality they'll probably just close out of it before it finishes. Shorter reels grab attention and leave people wanting more. Don't go TOO in-depth for each character - a sentence or two is enough. If you really want to go into an entire monologue, record that separately as an additional example to link from your site.

The first few seconds can make or break a demo for a producer hearing your voice for the first time. Start off with your strongest voice - preferrably something in a similar range as your natural voice and nothing too crazy or cartoony sounding. This is the voice that you want people to remember you by.

If you can't do a voice believably, don't attempt it. It's better to show off your strengths rather than trying to force out voices you're not good at or accents that sound unrealistic. If your elderly voice still sounds like a 16-year-old and your British accent still sounds like it was done by an American, wait until you've practiced more before including them.

Don't do BAD impressions. Obviously impressions cannot be exact, but if your attempt at imitating a popular character's voice really stinks and it shows, then avoid doing it. Do an original or more obscure character who has a similar voice type, or at least don't make it obvious who you're trying to imitate. Even if you absolutely love playing that character, one painful voice can give the listener an overall bad impression of your acting skills.

There are several ways you can go about finding lines to use for your demo. You can take lines from a cartoon or a manga, use lines you recorded for other people's projects online (if the movie or radioplay was their original work, it would be good to ask permission first) or write them yourself - assuming your scripts could pass for something professionally recorded. If you're not too good at writing believable dialogue, it would be best to stick with material already written or ask a friend to help you come up with some. However, never copy lines you heard in someone else's demo. There's a good chance that that material may have come from an original source, and besides, it's not all that unlikely that someone will recognize where they first heard it.

Avoid being too explicit. You never know if someone might be listening to your demo with their speakers turned all the way up and their parents in the next room - or maybe even downloading it at work! If you absolutely need some choice words to get one of your character's points across, it may be best to include a note on the page saying something like "Warning: Contains Profanity". Also, it isn't smart to include jokes of a racial nature or even stereotypical dialogue when doing certain accents. Just do a normal line in that accent - you never know if someone from that country may be listening to your mp3 and find it offensive. Anyone can act out a regional stereotype, so playing a unique character in that accent is much more impressive. How about an Australian gangster, or a desperate British housewife? Doing something unusual like that shows your ability to do the accent AND act out a believable character in it.

Have either a commercial demo, animation demo, or one of each. Don't mix promotional and cartoon voices in one file. Have one for your commercial/narration voices and a separate one for your "character" voices.

Having music and sound effects in your demo is highly encouraged. Use more than one background song, and make sure it fits the mood of your line (ex; if you have an energetic character line, don't have slow music playing in the background.) Make sure the music isn't so loud that it drowns out your voices (instrumental rather than vocal music is typically used as words in the background can be distracting). And due to all the copyright/filesharing/RIAA stuff lately, it would be a good idea not to use American popular music in your demo - even though it is generally considered 'fair use', it's better not to risk it. Try finding some anime or videogame music, or if you're really worried about copyrights, search for royalty-free music.

Remember that voice acting is ACTING. Include a range of emotions - bouncy, crying, yelling, etc - and personality types. Make the characters have memorable lines, not just say (for instance) "I'm Sonic the Hedgehog". Choose a more emotional line - perhaps an attack, or victory line. It doesn't matter if the listener knows what character it is. If they're looking for a Sonic voice, they'll be able to tell from that voice that you can do the part. Simply being able to alter your voice isn't enough - you want to prove that you can handle emotional dialogue.

It's great if you can do silly voices, but remember that most producers will be looking for something more natural. You can include a few of your cartoony voices but make sure to include a range of more "common" voice types that you'll need to use more often in productions.

Watch those technical flaws. You can have an awesome voice, but if you've got any distortion, pops, clicks, or static in your lines, it's a major drawback. Background noise is more noticeable than you think.

Make sure you have a decent place to host your demo. Don't use something which prohibits direct linking or something where bandwidth runs out frequently. This will prevent people from accessing it and they may eventually give up. Try a free host like putfile.com or even consider a reasonably priced paid hosting plan if you have a lot of samples.
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 Re: Kagome's Guide To Making A Demo
« Reply #1 on Jan 14, 2006, 11:06pm »

thx u gave me a few good pointers thier....hmmm since iam new to this and i found this site by luck surfing the internet on voice acting beacuse thats my dream to be...
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 Re: Kagome's Guide To Making A Demo
« Reply #2 on Feb 5, 2006, 4:06am »

Ha Ha.. the bit about the parents in the next room was GREAT! But you did have some great points in there. As a producer and a scouter, I don't want to listen to a 5 minute long demo... 1 minute is long enough.

I understand that this is a forum full of non-professionals (generally under 16) using home computers. So a good note to put would be your "recording quality"... is it HIGH, GOOD, or LOW? For me as a producer working with people over the internet, I'd like to know the quality of work I should expect from the actor.
Just be honest.
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 Re: Kagome's Guide To Making A Demo
« Reply #3 on Apr 8, 2006, 10:29am »

Thank you for this information. It's EXTREMELY helpful to me.
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 Re: Kagome's Guide To Making A Demo
« Reply #4 on Apr 26, 2006, 4:56am »

Yes I finally have time to actually create a demo and such and this was a big help! Now to just find some lines >_>
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 Re: Kagome's Guide To Making A Demo
« Reply #5 on Apr 26, 2006, 5:00am »

You could take some lines from anime or television shows you watch. If you want to get more creative with the voices, take some from manga or even a novel. You can always ask producers of original flash movies if you can use some of their lines in your demo reel.
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 Re: Kagome's Guide To Making A Demo
« Reply #6 on Apr 26, 2006, 5:07am »

Novels I could do, I have a few good ones here, thanks :D
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 Re: Kagome's Guide To Making A Demo
« Reply #7 on May 6, 2006, 12:35pm »

Thanks Kagome its helping me make better demos now.
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 Re: Kagome's Guide To Making A Demo
« Reply #8 on Jul 15, 2006, 12:33am »

Good points. I knew most of them alreadt except what to say. But now I have a brief idea about what to talk about or say. You know what I mean.
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 Re: Tips For Making An AVA Demo
« Reply #9 on Mar 17, 2007, 11:56am »


Quote:
You can take lines from a cartoon


I'm sorry, but I'm going to have to disagree with that one. Those just make you seem like you're doing impressions, especially if they are somewhat famous lines. If they are lines from the most unknown TV show ever, then I guess it would be OK, but I find that originality is key. It makes you seem much more professional, and less like an impersonator. Hell, if you're really good at that impersonation, people may even think you are the one who did the professional voice, and that could lead to all sorts of awkward voice acting moments. Especially don't do this if you're planning on sending it out to anyone professionally, but this is just for online voice acting.


Quote:
Try finding some anime or videogame music,


Again, I have to disagree. In demos that have anime or videogame music, especially those that are easily identifiable, it makes it seem like you are just doing impressions of other people, and not your own original voice. However, if you are doing an impersonation demo or something, than totally go for that sort of music.

I'll draw from personal experience. I saw one person who had a demo with music from Naruto, it was Sasukes theme or something like that, and although the person with the demo did not try to sound like Sasuke at all, and did not use any of his notable lines, many people said "Wow, you sound nothing like Sasuke", or "Your sasuke sucks." Instead of paying attention to the voice, they saw it as an impersonation.

I don't know, maybe those guys were just weird, but it's just much easier on yourself if you just get royalty free music. It's not that hard to find, and there is a wide variety of it online. There's even the newgrounds audio portal, which has not failed me yet. Hell, if you have a mac, you can use garage band and make your own music.
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 Re: Tips For Making An AVA Demo
« Reply #10 on Mar 18, 2007, 4:03pm »

And it's just like what Moose said in another topic, but perhaps impersonations should be avoided altogether in a demo reel.

When somebody does an impersonation, the listener gets stuck in the mindset that it's a good voice just for that individual character, and doesn't think that he or she could use it for any other character.

For example, say I could do a good Sasuke voice. People will think "He sounds just like Sasuke, but I'm looking for a low, cool voice." Even though Sasuke does match that, people just keep thinking about the voice belonging to him and him only, and can't be used for anything else.

If anything, if you can do an impersonation, great, but you'd best come up with your own lines just so the viewer can think of it as an individual voice and be able to refer to that when looking for voice actors.
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 Re: Tips For Making An AVA Demo
« Reply #11 on Mar 18, 2007, 10:01pm »

Adding to his posts, people casting for original characters won't want a voice that is already used in another show. He'll want something thats not been used before.
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 Re: Tips For Making An AVA Demo
« Reply #12 on Mar 30, 2007, 2:55am »

I was talking about lines - it doesn't have to be something people will recognize from that show or character. It's just a starting point for people who don't excel at writing their own material - I have read various voiceover books that advise against writing one's own material unless they are very good at it because it can seem cliche or amateurish.
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 Re: Tips For Making An AVA Demo
« Reply #13 on Sept 27, 2007, 8:59pm »

Thanks a lot for posting this.
I could have made a demo a while ago, but got kinda lazy.
This helps a BUNCH.
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 Re: Tips For Making An AVA Demo
« Reply #14 on Nov 17, 2007, 1:08am »

thanks ^-^ this really helped me out
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