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Hnilmik
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 Putting a Demo Reel Together
« Thread Started on Apr 2, 2009, 1:46pm »

Putting Together a Demo Reel

I'm very well aware that Rina-chan already made a detailed demo guide covering the basics, but the more tips the better right? I know this is so because I've been picking up these tips from a variety of professional voiceovers, especially my many mentors, and have found that everyone approaches demos differently. Not too surprising since times are constantly changing and demos aren't one-size-fits-all. That said, here are all those tips in one place and hopefully they'll give you a good enough idea to figure out what works for you~

After all, demos are meant to make YOU look good and hired/cast/whatever, not have you blend in with the others, so feel free to “break rules” so long as it works in YOUR favor!

(ANOTHER CONSTANT WORK IN PROGRESS)

    By The Numbers:

  • Recommended Total Runtime: 1-1.5 minutes

    It used to be as long as 2 minutes several years ago, but times have changed as the digital era created people with shorter attention spans. Keep it short. 1 minute alone should be enough.

  • Estimated Time Per Character/Voice: 6-8 seconds

    The length of 6-8 seconds is roughly around 1-2-ish sentences, which should be enough time to develop a character. With your better performances, try to have them be longer than your weaker ones. It's not uncommon for a clip or two to be 10 seconds long if it's effective enough.

  • Estimated Number of Voices: 7-10 unique characters/voices

    While deciding on what 7-10 unique characters/voices to use, it's advised to have around 10-15 different clips to choose from. That way, you aren't limited to what you recorded and you can have an easier time determining which are your best performances and which clips are weak or too similar to the others in order to not include them. Not only that, but you may be able to sneak in more voices if you're satisfied with the voices you have.

    The Demo Itself:

  • What to Voice

    Plan your demo reel around the voices you have at your disposal, like listing which voices you can do before doing it. Try having both extremes of your range so listeners can assume that you can do everything in between, which is handy if you can't fit everything you can do in your demo. Unique voices can be different parts of your range, accents that you're good at, textures you're comfortable with, or even simply just different characters. It's hard to describe the last one, but basically, it's possible to get away with using the same voice several times if you're capable of conveying a different character for each instance. There are professionals who have limited vocal range, but their versatile acting makes up for it. For instance, a sweet girl with a high voice is much different from an evil, demon-possessed monster with a high voice. Mix things up and combine these to make the possibilities seem endless, even though you don't necessarily have to make it so.

  • What to Say

    Plan ahead what you're going to say. Slating your name in your natural voice isn't a must, but it doesn't hurt since people get to know what you really sound like. Random, thoughtless chatter is discouraged. A majority of the time, theme reels don't work because they reveal how poorly planned or written it is and that always exudes amateur. In example, demo reels about a bunch of voices in a house talking to one another can come off as distracting and even annoying to most. Voice work comes in all kinds of forms, but you have to admit that almost all of it requires acting of some kind. A character demo, which works for animation and video games, requires character acting while a commercial demo requires a different kind of acting. Try to have all kinds of material at your disposal to work with, like snippets from scripts, magazines, graphic novels, and pretty much anything that can concisely convey the character behind the voice, because there is less risk in presenting something badly written. Avoid offensive material, like discomforting dirty jokes.

  • The Order

    Have your strongest, best voices play first (first 10-25 seconds), especially in a voice closest to your natural range. Demos are all about first impressions and you want to introduce your own voice before showing off your vocal acrobatics. Plus, people tend to listen to these one after another and are very likely to not listen to the entire thing if you don't keep their interest. Try to vary up the voices so they don't run together and sound too similar, like having a dramatic character follow an energetic character instead of two consecutive energetic characters. Ideally, you'd like the listener to get into the state of “Oh, I'll listen to just one more... This one sounds neat, I'll listen to this one too...” until they finish the reel and even then want to hear more. Some people who know how to sing feature a snippet of their ability at the very end.

  • How It'll Sound

    Ideally, demo reels feature stuff you've done, like characters you've been. That's why most demos are mixed to include background music, sound effects, and other extra things to seem like it was taken directly from a show or movie. Producing a demo is usually expensive because you need a professional studio, someone skilled mixing the demo, and to pay for any copyrighted music you may be using. However, there are effective demos with no music or sound effects whatsoever so the listener can pay more attention to the voice instead of being distracted by the extra bells and whistles. Ultimately, it depends on what you can do, since voices in a vacuum don't always sound that good.

    Presentation:

  • The Cover

    Have your name on it and it's important to have your contact information on it as well. Try to avoid something tacky or overdone like a microphone as a graphic on the cover. Try to have something visually appealing and appropriate, like an animated, cartoon-ish picture of yourself on the cover if it's a character demo.

  • Packaging

    Go for the standard jewel case instead of the thin jewel case. While the thin jewel case is more compact and “modern”, the standard jewel case makes it possible for people to see your name on your demo reel from the case's spine should it be in a stack of CD's on a busy person's desk. These days, voice actors have websites where people can check out their demos, so make them streamable for convenience instead of making people download demos with their questionable connection speed.

  • Delivery

    Ideally, you'd want to hand your demo directly to people who would be interested in hearing what you have. It's not uncommon for professionals to have around 10 copies with them at all times to hand out so people can remember the face behind the voice. However, it is HEAVILY discouraged to be pushy while giving people demos. You need to have good gut instincts to know the right time to give a demo to casting directors and such or you'll run the risk of never being listened to. Be professional, not desperate. Show them that you want to work with them, instead of rushing by, shoving your demo into their face, and coming off as someone who thinks they'll take anything like that. In the event you cannot distribute your demo in person (or if you run out of copies even), have your demo(s) on your website.


Lots of resources that can be used to put together your demo can be found in the link provided.
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 Re: Putting Together a Demo Reel
« Reply #1 on Apr 2, 2009, 1:47pm »

Additional Notes and Tips

  • Lines
    • Avoid stereotypical, cliché'd lines that tell the listener what they're listening to—Let your performance explain who your characters are. It really puts a damper on your characters when the British person is talking about crumpets, the Aussie is talking about crocodiles, the mom is reminding Billy to get his lunchbox, and when the computer is counting down the second until the base explodes. It's ten times worse if you explicitly announce what character you're voicing as, like “I'm a super hero, manly man!” when the lines are meant to give your characters substance in the short amount of time they're heard. Also, avoid “throwaway lines” where something is said with little to no purpose other than just to say something random, which is basically what cliched lines do.

    • Try to “cheat in” additional character depth with unique lines. Once you think about it, lines are just lines and it's up to you to put a context to them depending on what character you're speaking as. In example, a young girl may be sweet and endearing starting out, but suddenly become dark and demonic. Or, a sadistic villain may have a heart somewhere beneath his malicious front when in the presence of his secret love (who's traveling with the hero he's trying to destroy).

    • Avoid using over-used jokes, monologues, Internet memes, and what have you that have already been incorporated in other demos. Your demo is competing against other demos, so you lose points for originality if you sound like the last guy whose demo is possibly getting skipped.

  • Voices
    • Avoid character impressions or imitations, especially of iconic voices that're more likely to be associated to the original voiceover for that character, be they anime characters (think: FLCL's Haruko or Death Note's Light Yagami) or original animation characters (think: Porky Pig or Mickey Mouse). The most character imitation you could probably have are the ones you make your own, like your take on Naruto that doesn't exactly sound like the original—Incorporate your version of the voice with a line “out of context” even, like during an intergalactic battle instead of in Konoha Village.

    • On the same note as using unique lines as opposed to lines with “one character dimension”, incorporate unique elements to a single read to keep the line from sounding the same throughout. A laugh, a scoff, an inflection, or even a short stutter in the beginning, middle, or end can make a big difference. I call them reads, someone else called it music. A tune is pleasant on the ears when it's new and interesting rather than repetitive and same-old, same-old.
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 Re: Putting Together a Demo Reel
« Reply #2 on Apr 2, 2009, 1:55pm »

What I've been taught is to try not to include character impressions or imitations in your demo. Almost every pro VA I've talked to tells me that its better to use original voices and if you DO decide to do impressions try to add as few as possible.
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 Re: Putting a Demo Reel Together
« Reply #3 on Apr 6, 2009, 3:14pm »

Avoid using over-used jokes/monologues/internet memes. :/
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 Re: Putting a Demo Reel Together
« Reply #4 on Apr 7, 2009, 5:57pm »

thanks for this hnilmik!
I'll definitly put these tips to use!
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 Re: Putting a Demo Reel Together
« Reply #5 on Apr 11, 2009, 7:00pm »


Apr 2, 2009, 1:55pm, Wedge Antillies wrote:
What I've been taught is to try not to include character impressions or imitations in your demo. Almost every pro VA I've talked to tells me that its better to use original voices and if you DO decide to do impressions try to add as few as possible.

Agreed. It's fine for an internet demo (where people like machinimators may cast based on this sort of thing) but if you are sending it out to any agencies etc. it will look very amateur to have, say, you trying to do the Simpsons voices on there.
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 Re: Putting a Demo Reel Together
« Reply #6 on Apr 11, 2009, 8:15pm »


Apr 11, 2009, 7:00pm, Rina-chan wrote:

Apr 2, 2009, 1:55pm, Wedge Antillies wrote:
What I've been taught is to try not to include character impressions or imitations in your demo. Almost every pro VA I've talked to tells me that its better to use original voices and if you DO decide to do impressions try to add as few as possible.

Agreed. It's fine for an internet demo (where people like machinimators may cast based on this sort of thing) but if you are sending it out to any agencies etc. it will look very amateur to have, say, you trying to do the Simpsons voices on there.


Yeah, all the pros tell me the same thing. Even though it's fine for internet demos, I keep it a practice to limit my impressions to no more than two per demo. The rest are random texts that I find.
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 Re: Putting a Demo Reel Together
« Reply #7 on Apr 17, 2009, 7:21pm »

A ) How is it I've yet to ever see this thread? It's an awesome resource for those who eventually want to become professional

B ) I'm glad that everything you have here is pretty much the exact same info I learned from my training. It instills confidence in those words of advice knowing that others believe in it.

C ) Seeing this thread inspires me to possibly start a Marketing and Networking guide to contemplate this one.
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 Re: Putting a Demo Reel Together
« Reply #8 on Jul 7, 2009, 5:15am »

I FINALLY added additional tips and tricks to demo construction to the reserved post~

I may add more sometime in the future once I figure out a way to articulate them. Feel free to suggest more tips and such if there's anything to add.

=P (And Davy, I hope my update further encourages you to put together a Marketing and Networking guide~ I'm decent with that kind of stuff, but obviously not fully confident in getting around professionally just yet.)
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 Re: Putting a Demo Reel Together
« Reply #9 on Jul 23, 2009, 1:28pm »

This thread reminds me that putfile blew up, and with it, most of my crap. I still have my 60 second character demo on Voice123, but, I really should make another one.

I'm inspired.
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 Re: Putting a Demo Reel Together
« Reply #10 on Jul 23, 2009, 3:34pm »

Someone give this girl a caterpillar roll! This post IS inspiring.
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 Re: Putting a Demo Reel Together
« Reply #11 on Jul 25, 2009, 7:57pm »

*raises hand* .. I have something to add...

I would suggest never having any Japanese names in your lines. The rest of the industry tends to frown on Anime related work (it's considered the lowest form of acting :\) It is best to not show your association with it in your demo.

Also, if you want to have your name stated at the beginning, I'd prefer having someone of the opposite sex state it. Having someone else of the same sex state it would be confusing heh. Though, having yourself state it is fine too I suppose.

*runs away*
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 Re: Putting a Demo Reel Together
« Reply #12 on Jul 27, 2009, 2:36pm »

Thanks for all of that! It was really informative and will help me finally record my first VA demo!
However I do have to ask a few things:
1. If you have more than 1 minute on your demo all of different voices, is it likely that the producer or someone really wont listen to it and it becomes trash?

2. If you were to voice a specific character from an anime or something and you are super good at it like almost 100% the same, would that make a difference to the "don't use popular characters" thing?

Sorry Im a newb at all this, but voice acting is my passion and I hope to one day get recognized for it!
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 Re: Putting a Demo Reel Together
« Reply #13 on Jul 27, 2009, 3:24pm »


Jul 27, 2009, 2:36pm, strawberrysakura wrote:
1. If you have more than 1 minute on your demo all of different voices, is it likely that the producer or someone really wont listen to it and it becomes trash?

2. If you were to voice a specific character from an anime or something and you are super good at it like almost 100% the same, would that make a difference to the "don't use popular characters" thing?

1) I don't quite understand what you're talking about, but the longer your demo (and the less adept you are at keeping people interested), the higher the risk of your demo being ignored/cut short. It's more likely than you think.

Besides, a demo is a demonstration of your vocal and acting range. Isn't it supposed to have all kinds of different characters...?

2) It kinda does apply to the "don't voice for popular characters" tip. If you must include that voice since it's your stock voice, it has been brought up that you can use that voice but with a different context to keep yourself from being pigeonholed. For instance, someone can do a Peach impression, but rather than having her do a Mushroom Kingdom, "Mario save me"-esque line, have the "Peach" fight off the East India Trading Company alongside pirates on the high seas or something.
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 Re: Putting a Demo Reel Together
« Reply #14 on Dec 22, 2009, 2:08pm »


Jul 27, 2009, 2:36pm, strawberrysakura wrote:

2. If you were to voice a specific character from an anime or something and you are super good at it like almost 100% the same, would that make a difference to the "don't use popular characters" thing?


To add on to this: The main reason you want to avoid impersonation abilities on a professional demo is that, no matter how good you are at impersonating that voice, there's one person who is better at it, the professional voice actor who already recorded that voice. A director who wants some lines delivered by Naruto is going to call up the actor who plays Naruto.

To echo Hnilmik, you can combine aspects of different characters to make a unique character, like combining Kermit the Frog's voice with Cartman from South Park's personality and creating a situation completely unique to the character.
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