Joined: Feb 2008 Gender: Female Posts: 4,537 Location: Southern CA, USA
Re: Doodle Thread 2 « Reply #45 on May 1, 2012, 4:42pm »
Some people wondered if I was still working on my Bioshock project because “they didn’t see any signs of it anywhere”. Oh, they’re about. I’m just skill-building. Here’s one character that people tend to forget because I didn’t flesh her out too much, but draw her just a bit less often than the leading lady (Samantha Precourt).
What Bioshock project am I talking about? One I initially planned to have as an animated series, then a point ‘n’ click game, then… Something more “doable and beneficial to the story”. I might commission artists to take care of the parts I can’t do at my current skill level (audio diary portraits that don’t look lame), while I take care of everything else (writing, casting, recording, mixing, production-production-production, etc.)…
April 29th, 2012
Here’s a bigger character in my Bioshock story that I semi-fleshed out, but only drew… Once before this. And that drawing didn’t survive my “I hate my art” purge. I have no idea how her hair works. All I know is I was inspired by the Steinman poster girl (which I CLEARLY never referenced) and HOW DOES YOUR HAIR WORK, AUDREY!?
She’s a singer whose boyfriend is a smuggler. I sometimes think she’s bi because of how friendly she is with Samantha… I’ve recorded a few scratch tracks of her singing (which is to say, MY awful singing), so that takes the awkward level through the roof if Samantha’s VA reprises her role…
May 1st, 2012
“Gee, I remember HATING drawing her! Why was that…?”
Drawing her last “night” felt… Off. I wasn’t sure why, except that “nothing felt right”. She’s supposed to fly around and be all “floaty” and ghost-like, but she lacked structure (especially since she was a “warm up drawing” at 2 AM—afterthought legs, whoa) and what structure was there was incorrect (I’m staring at her head). Still toying with whether or not I want her to have wings.
I revisited my older drawings of her… And remembered why I hated drawing her.
…I like how I completely forgot how to draw her in the most recent picture.
I think I’m just gonna throw her entire design out the window and draw her from scratch/have my “visualdevelopment team” help me out.
...I'm incredibly inclined to save up for classes with Peter Han now. My self-teaching efforts have been really futile and my 2 "visual development" friends both took classes with him (coincidentally) and recommended him. Pricey classes though...
Joined: Feb 2008 Gender: Female Posts: 4,537 Location: Southern CA, USA
Re: Doodle Thread 2 « Reply #46 on May 4, 2012, 4:47am »
May the 4th be with you, 2012
Decided to challenge myself by drawing one of my characters from behind and attempt changing up the design by altering the proportions.
I’m iffy with the proportions because they make her look short… 5-6-ish heads if she’s plantigrade (like rabbits are) or 6-7-ish heads if she’s digitigrade (standing on her toes), yet I’m not sure if I made her top half too big compared to her bottom half. I kinda want the rabbits in my story to be at least tall enough to be beat the crap outta people. Well… Melanie does less crap-beating than Gerbault, but you know what I mean.
Still wondering about which drawings need the least “fixing” before attempting anything “pretty-finished” for once… Hmmmm…
Joined: Feb 2008 Gender: Female Posts: 4,537 Location: Southern CA, USA
Re: Doodle Thread 2 « Reply #56 on May 24, 2012, 4:37pm »
May 17th, 2012
Work in Progress: Part 1
While my sister was graduating this day, I decided to fight my art block by doodling as they went through the names of every graduating student in the school. Comfort zone creature drawing, basically. I didn’t know where I was going with this drawing, so a lot of the body was afterthought.
Eventually, I wanted to draw something eerie and off-putting. Some parts worked towards that, a lot of it still felt very… Plain. So what am I supposed to do? Add more “decorations” beyond the horns? I lost inspiration and left the drawing alone for a while.
May 24th, 2012
Work in Progress: Part 2
So, I lost inspiration in the first pass of this. The face, while interesting, wasn’t selling the mood, and the more I looked at its foot, confusing chest, and wonky skull, I was bugged by them… In part because I put the drawing away from me upside-down and noticed these errors. So what was I to do? I always sketch in ballpoint pen and I rarely/never have enough time to try drawing digitally. But then it hit me that while I was unconsciously following the tips given to me by multiple artists, I might as well do something Chris Sander does, that my bestest best friend shared with me.
Sticky-note edits. The foot still needs work because me no comprende foreshortening, but I think it’s better than the first pass. Wanted the overall feel to be more eerie, scary, and unsettling. In the first pass I tried seeing if I could infuse one of my original characters (concept-wise; the “flying serpent”), but the face was too inquisitive than manipulative, as his fingers implied. Fixed the head and added an expression. Still can’t draw humans, so I drew a few to find a pose that worked.
Pass 1 - Too willing/”hopeful”
STICKY NOTE - Pass 2 - Too un-engaged/uninteresting; Not enough going on to count as subtle
STICKY NOTE - Pass 3 - Ehh… Too curious
STICKY NOTE - Pass 4 - Defeated. Awesome.
Next pass, I intend to add chains, maybe a lantern or two, and other things lurking in a hopefully dark scene. Eventually I want to color this and what usually stops me from trying to color is “too many mistakes and once the drawing is ‘finished’, there’s no going back”.
This whole time, for the “flying serpent” character, I focused too much on snakes and how to make them scary (since snakes don’t scare me—born in the year of the snake and have an affinity for them). Over time, I puzzled out that lots of deadly, frightening animals aren’t scary to an animal lover like me, but what they CAN do to me is terrifying, and I might play this angle more over how “undecorated” he looks. I seem to prefer this over his “cat skull with floating eyes and long tongue” design.
What? I can't hear you! I have a Banana in my ear!
Joined: Nov 2010 Gender: Male Posts: 907
Re: Doodle Thread 2 « Reply #57 on May 24, 2012, 4:49pm »
I liked the head as it was before. I know you want to make it more expressive, but for "eerie" and "offputting", something static usually does the trick. It's why people find masks so creepy.
Joined: Feb 2008 Gender: Female Posts: 4,537 Location: Southern CA, USA
Re: Doodle Thread 2 « Reply #58 on May 24, 2012, 5:57pm »
You know the game Ib, the horror-adventure game set in an art gallery? The graphics are pixel-y and leaves much to the imagination when it comes to horror.
But THIS IS THE MOST FREAKIEST, HORRIFYING SCENE IN THE WHOLE GAME BECAUSE OF HOW THE FACE WAS DRAWN I'M SCARED OF ATTEMPTING ANYTHING LIKE THIS EVER OGAWD
[edit]: But yeah, past attempts at drawing this supposed-to-be-unsettling character is static-ness. His first form is pretty straight-forward; He's pretty friendly, but uncomfortable to have around. His second form, based on the 1st draft of the script anyways, has his personality pretty much stripped, leaving him a huge, freakish, hungry monster who goes in and out of visibility. His catchphrase of sorts? "Tell Nathan everything..." He feeds off of thoughts and feelings. Pass 2 of this drawing is his personality taken up a notch, as opposed to the stripped bare personality in Pass 1.
It's been wonky, so I'm trying out several things before settling. Good sign that my first pass sorta translated though!