This thread is primarily used to post up art for the fun and sake of arting. A Speak Your Mind thread, but with drawings. We try to keep things light-hearted here, so try not to get upset if your stuff gets overlooked from time to time. Sometimes we post so much art that it can get buried!
Critiques are appreciated, and we all love feedback, but keep in mind that since pieces posted may range from doodly-doodles to partly finished pieces to finished pieces artists just pounded out for some reason or other and may not represent the artist's finest effort. We're trying to keep this fun to encourage more arting, not bog it down with srs bsns!
Soooo~ About that 1 d00dle a day thing... I actually doodled a few things, but didn't scan 'em in yet. Hold up--
Last Edit: Feb 15, 2012 22:16:07 GMT -5 by Hnilmik
So um… Humans aren’t my comfort zone. Especially faces. To me, unless I’m taking my time to look at them, humans are the most BORING thing to draw. Ever. They start looking the same and crap like that. Fortunately(?), I have a huge inspiration folder on my computer where I save pictures of people who don’t look as boring to reference.
Every once in a while, especially closer to the bottom, I start trying to see how I can incorporate what I’m learning into my style/how I usually draw people. It’s funny whenever I revisit the way I used to draw people and see how… Wrong it looks. And frustrating, since I see a whole lot of bad habits I’m gonna have a tough time unlearning, especially while redrawing some of my characters.
I’m still having the toughest time figuring out the structure of the faces themselves, so I’m probably gonna try to PROPERLY study blocks and cylinders creating a human form and hope it sticks.
nice sketches hnil! I gotta disagree with you, humans are damn entertaining to draw. there are endless variations on facial expressions, and I find it fun to either draw them doing something hilarious, or just drawing a sexy gal, sometimes a combination of both haha.
If your having trouble with expressions I have a training method that could help you out, but it is one that takes patience.
set up a mirror in front of your drawing desk, and draw your own face. no cartoony face, and no pushing proportions, do your best to capture your true face on paper. angle your head, up, down, lean it to the side, whatever. it took me 2 attempts to get it right, but it really helped me loosen up my faces and push expressions.
I also have 3 books you might be interested in reading if you want to break out of your comfort zone further and learn the tricks of the trade. -An Atlas of Anatomy for Artists, by Fritz Schider This is an extremely technical viewpoint of human anatomy and shows detailed focus on certain portions of the human body, focusing on individual limbs, to muscle structure, hands, feet, and face. very technical book, but a good resource.
-The Natural Way to Draw, by Nicolaides This book, teaches refined ways to push gesture drawing, contours, and life drawing. it is a very useful book that you practice and improve while you read.
-Drawing from the right side of the Brain, by Betty Edwards Great book, that differentiates the thought process on the technical left side of the brain, and the creative right side of the brain. It really focuses on facial studies and is a great book.
Despite my frustrations in being unable to find many opportunities to draw from life (if you know ANYTHING about me, you'd know I always would if I could), I <3 how there're so many skilled/experienced artists willing to help me out~<3
One of my biggest inspirations got me a .pdf of Andrew Loomis's "Drawing The Head & Hands". It's on my phone. I'm gonna study it on the go~ And yuppers, I'm gonna hunt down those books, Karr~<3
Feb 17th, 2012
ANIMATING FBF IS NOT SCARY ANYMORE.
My bestest best friend in the whole wide world took some time to teach me the basics of timing & spacing + squash & stretch. In the green ball .gif, her frames are the blue ones to help me understand that one shouldn’t be afraid to add more frames when necessary—I had the toughest time understanding when gravity kicks in and when the object can resist it a little (even now I’m having trouble explaining it). I’m probably gonna animate little things every once in a while to get more practice so all this info will stick better in my skull.
Now I gotta practice a lot to even come close to the animators who inspired me to want to give animating a try to begin with!
...Yes, I totally agree that despite being a heavy ball (which I intended), it needs more bounce... A slight one near the end. The bounce was the hardest thing to figure out; Squash and stretch in and of itself, sorta. I also wish I animated it rolling off of the stage... It was always my personal pet peeve, so I'm shocked that I didn't.
Post by bananabuddy on Feb 18, 2012 5:42:43 GMT -5
Parents were hanging with friends and I was hanging with their 7 year old. She was awesome. And polite. And adorable. Too adorable. It was almost frustrating, how adorable she was.
I made her a little doggie with my knead eraser. She wrote a story about him and I drew it up.
I also taught her how to draw Twilight Sparkle. She liked her, even if she had no idea who she was.
It's a sphinx. Not sphynx; a sphynx is a cat. Or something. Anyways, at first, I imagined her being really sexy, but when I started drawing, I decided that "beautiful" would fit better for a mythical creature such as this. I'm glad I decided to go that direction. "Sexy", I think, would have ruined it.
Post by bananabuddy on Feb 23, 2012 23:23:32 GMT -5
Let's not slow down NOW, guys, LET'S NOT SLOW DOWN NOW.
First time in a while using only a pen. Girl with glasses is my dream girl, whoever she is, the dinosaur/duck is a doll I have, robot's Mazinger, the 2-shaped goose was drawn by aforementioned 7 year old, the top-hat-ostrich was drawn to teach her how to draw a top-hat-ostrich, Rudy the Rude Goose was created by aforementioned 7 year old, sleeping girl was thought up when sleep wouldn't come to me one night, and the 4 warriors are somehow friends. I bet. I dunno.
Marshall Eriksen quote of the week: And on Barney's grave, it'll read: "Got slapped so hard by Marshall, he died."
I need to figure out what’s up with my new scanner that’s keeping me from scanning greyscale/B&W stuff instead of the pink notebook my “sketchbook” really is. I actually never intended my notebook to be a sketchbook—I meant it as a note-taking thingy for seminars and inspirational moments while on the go.
Speaking of on the go, I did a horrible job trying to turn shapes into structure/anatomy practice. Since I was at a restaurant at the time, I tried to sketch waiters, who did anything but wait around.
I sure felt like a loser for getting little more than super rough/scratchy outlines that barely resemble my subjects.
March 2nd, 2012
Warm up sketches during a recording session break at a studio. Foxies are fun, pika pika, and I hate how the “dragon” turned out.
Somehow later in the day, I ended up at a different restaurant and decided to sketch patrons/customers this time, after failing hardcore at sketching waiters. What am I learning again…? Ain’t I supposed to be practicing structure instead of drawing flat shapes in space…?
Then I felt like a loser for being unable to draw a cup, which my sister had an easier time doing. And yet, to my siblings, I can draw cupcakes just fine (enough). Confusingly.
Crap. Have I forgotten how to draw random doodley creatures too!? 5-7 MINUTE DRAGON, GO!! WHADDYA MEAN I’M DRAWING ON COMPUTER PAPER?! NO, ARTIST BLOCK, NOOOOO!!
*Actually, more like the way I draw now differs from how I used to draw my characters, so it feels weird trying to redraw my characters while incorporating what I learned, while trying to avoid old bad habits. Expect lots of crappy attempts in the near future as I re-figure out how my characters are supposed to look.
Tried to refresh my memory in drawing my own characters, before I break my arms out of art-fail raeg. It reminded me just how some characters were drawn more than others.
From right to left.
Melanie and Gerbault, the Rabbits/Hares - I used to draw them a lot because “ANIMULZ R ESSY 2 DRAW”. Now, they’re extremely inconsistent and look too similar to one another, but to be fair… I’ve yet to figure out if they’re siblings, friends, or a couple. They’re just… A pair of jerks, with Melanie being more on the smart side and Gerbault being the muscle.
Commodore Montag, the Crocodile [Pirate] - I used to draw him a LOT lot, even more than the rabbits/hares, because reptiles are fun to draw. Over the past year or so? I forgot how to draw him. Consistently. And enough to turn him around and still know what he looks like. CRAP. Especially since he’s a main character later on. He used to be a pirate. Now I’m not sure if it’ll work with his story. MAYBE, but I’ll flesh him out more.
Scotty & Ajax - Scotty being the timid dude and Ajax being the sunglasses dude. I only drew both of these characters twice, ever. Ajax’s face/skull/everything is a painful reminder of how I used to draw. It hurts to look at him. Conceptually, one of these dudes is a psychotic, murderous imaginary friend, trying to make himself real. Too bad in the first draft of the entire arc, I didn’t really have time to properly flesh it out, so I’ll have to develop them more and try another draft to see just HOW relevant they are to the story.
Dr. Evinrude - I think I only drew her 3-4 times. It’s hard getting her overall design down, as the moment I think I get her face the right age-ish, the rest of her body doesn’t work. She’s supposed to be tall-ish and she still looks a bit too young here, since she’s supposed to be in her late 20’s or early 30’s. As a scientist looking for a miracle cure to an incurable disease, I’m trying to figure out how on earth is she supposed to dress… Or if she should be “combat-practical”-y dressed at all. At best, she uses lots of potions, poisons, and alchemy-stuff.
Arlene Channing - A character I used to draw a lot, but drew a lot less often the more criticisms I got about her head being too round and the more I drew skulls. Her face is supposed to be round though, as I mean her to be a short character in general. 4’11” at tallest—She might even be shorter, and unlike most of the cast, she’s supposed to be the LEAST stick/twig-like in terms of body-type. Had a tough time figuring out how to do an “anatomically correct round head”, struggled, cut my losses with the second drawing. I need to study hair to make it make more sense. She’s a magical writer, but the more I think about it, she might just be a witch.
Luciola (Lucy) - She has fiery/flowy hair and I went back and forth with it being big and everywhere or long and everywhere, but the latter reminded me too much of Adventure Time’s Marceline. Later attempts may be flowy instead of messy if I try the long-hair idea again? As is, I decided to cut down on size, since it really threw off her balance to have hair so darn big. As a fire “imp/sprite”, she’s more like a ghost than anything.
Baihu - As a character made for action, I kinda drew her a lot, but the more I drew her, the more flawed/confusing her design turned out. She was initially really cyberpunk for a world that wasn’t, for instance—Robot arms, goggles, and funky pants. Since she’s kinda like a partially-turned animal person (think: man turning into a werewolf, but a young woman into a tiger in this case), I’ve been trying out other ways to draw her. Only to facepalm whenever she looked too uninteresting, or reminded me too much of Skullgirls’s Ms. Fortune. It hurts. Of the girls, she’s supposed to be more androgynous (especially with her face) because, quite frankly, there’re enough “girl” girls doing awesome things. She’s the “nobody” in the looks department, whereas the other girls are prettier by default.
This is pretty much “all of the good guys, including the supporting cast” of Arc 2. I actually finished the script of all of Arc 2 already, but as a first, get-crap-done draft, it’ll be needing LOTS of edits and revisions before I’m satisfied.
With the exception of 1 and a half, I haven’t drawn ANY of the antagonists of this arc. Still figuring out if I should minimize the number of villains, to focus the conflict.